The Island of Secrets

The Plot Thickens

Session 2

Upon arrival to the town, the adventurers are met with a mob of townspeople congregating around the hutspitol, growing more and more agitated.

"Bring out the old man! He must pay for what he did!" and other chants are shouted by the mob.

The other paladin sneaks into the crowd and provides a distraction to allow the rest of the party to gain ingress into the hutspitol.  Unfortunately, this distraction whips the mob into an even more frenzied state, "BRING HIM OUT! BRING HIM OUT!"

Inside the small medical facility, there is a small cot with a frail old man lying on it.  The cot is surrounded by two burly town guards and the mayor, Felnich Brumm.

The old man is regaining consciousness, and Felnich is grilling him on how come the town has suddenly run out of food upon his arrival.  The players tell the mayor that the food had been eaten by the farmer's chickens, who had grown to impossible size after drinking some potion spilled by the bandits after they robbed the old man.  The old man was a victim of a robbery, and had nothing to do with the disappearance of the town't food supply.

Upon mention of the potion, he abruptly comes awake.  He is very passionate about his potions.  The old man's name is Gladorf Feinhale, and he is an alchemist travleing to Absolom to bring the captain of the adventurer's guild a secret, and very important message.  He was robbed, and the message was stolen along with his cart full of potions by the gang.  One of the bandits thought the colorful jar was some sort of booze, and luckily found the smell of the embigination fluid too repulsive to drink and threw it to the ground, where later the chickens consumed it.  Gladorf knows that he had a phial of tinsyfiner fluid on the cart, if the bandits havent already disappeared with it, which should revert the giant chickens back to their normal size.

By this time, the crowd outside starts to bash in the door with paladin infused rage, and the bard and the mayor both exit to address the crowd in order to quell their rage against Gladorf.  Unfortunately, the mob's indignation is now turned to the mayor and the guards as to why they haven't done a better job of protecting the town from unsavories… all while the adventurers and Gladorf escape.

The old frail alchemist is set up in an inn to finish healing while the party goes off to reclaim the cart, the potions, and the secret message.

After a harrowing battle, the bandits succomb to the overwhealming cunning and stength of the party.  In the cart are several indecipherable colored glass bottles, five heal light wound potions, and a glowing sealed tranparent box containing a scroll.



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